using UnityEngine;
using System.Collections;

public class GhostCollideHandler : MonoBehaviour {

	public ObjectType type = ObjectType.Unknown;
	public Color color = Color.white;
	
	/*
	void OnTriggerStay(Collider other){
		LightRayHandler lrh = other.gameObject.GetComponent<LightRayHandler>();
		if(lrh != null){
			if(type == lrh.Type){
				if(!lrh.CorrectPosition){
					lrh.CorrectPosition = true;
				}
			}
		}
	}
	
	void OnTriggerExit(Collider other) {
		LightRayHandler lrh = other.gameObject.GetComponent<LightRayHandler>();
		if(lrh != null){
			if(type == lrh.Type){
				lrh.CorrectPosition = false;
			}
		}
	}
	*/
}
